Here is the level setup for my level platformer.
The game is designed to be an underground game, a game of pirates. It is a pirate treasure hunting game where player must overcome obstacles in order to reach the treasure at the end of the game. It features two levels of enemies, spike traps, and wall clings in order to climb. It begins easy and teaches the player how to maneuver through the world via text box notifications as they encounter new experiences. It would be cast in either a ghostly blue or an eerie brown coloration, tying in to the underground theme with subtle shades of gold to tie in the theme of piracy and treasure.The main story idea is a pirate discovers a treasure map and once he begins digging, he discovers its the catacombs of a dead treasure pirate named blackhorn. Blackhorn was rumored to have a treasure filled vault that would make any pirate drool, but it is heavily booby trapped. The tutorial would go over the basics of movement, jumps, and using the grapple tool to move throughout the map.

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