Particle Emitters:
For this particle i comprised it of a Gpu emitter, a small cpu emitter, two ribbon emitters and a beam emitter. The GPU emiter is used for the "body" of the tornado and is comprised of all of the fire spritesheets. The cpu emiter is for the small embers that radiate from the bottom to the top of the particle. The ribbon and beam emiter are the smoke effects of the piece.
Here are some level photos of the particle:
I made a short film of my particle connected to a blueprint to use for my game level design:


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