Friday, September 9, 2016

20 Print and Play game ideas

1. Cat rancher- Heard the cats, multiply them, player with the most at the end of the game wins.
2. Zombie makeover- Take a grotesque member of the walking dead and try to make them look like a million bucks.
3. Hunt for the Sea Martyr- Mystery game on the hunt for a lost ship, discovers clues by landing on spaces with card- clues.
4. Turd shot- game based on how far a player can fling an object on a premade board, goal being a target
5.Horse Race- movement based off of the chance of dice, multiplier for movement with a second dice.
6.FBI vs Aliens- game of controlling territory with dice and predetermined territory.
7.Car junkyard- choose a beater car card, as the game progresses along a board grab car part cards to complete your wreck and win the game.
8.Naval fleet- ships on a large world board, chance of firing shots/movement controlled with dice.
9.Escape the city- use shoots and ladders mechanic of skipping parts of the board with a wormhole.
10. Virus- city map, timed game. How much of the map can you infect within a given time constraint.
11. Nukes everywhere- game of military strategy and shrinking space as game progresses.
12.Robot build- collect parts as the game goes on in order to build a strong fighting robot highest fight- percentage wins.
13.Robot war- create large armies of machines with resources populated on board.
14.Sieges of the castles- build up resources and capture strategic points to control the board, players able to destroy castles to remove strategic points.
15.backyard grill off- game of chance with card strength numbers influencing turn payout. Best griller at end of game wins.
16. Pirate head off- two ships in standoff, fight, repair damage, and keep crew alive.
17. race of fire- car race on a board, players can accumulate cards that can be used to hinder other players’ progress, use of turbo cards.
18. Quest for the fountain of youth- game with mystery spots- some may be traps, some may be precious loot.
19. reactor meltdown- mechanic: threat level meter on side of game, as certain spaces are landed on it increases threat level until game ends or top is reached. In this case game loss.

20. Colosus- build a base by collecting resources, take on an enemy and isolate the home base, only one option is allowed per turn (ex. Movement, upgrade, etc)

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