Friday, September 30, 2016

Game design! My Game concept

Underlying theme of the game:
The game of junk rides and rich steals! This game is a competitive game of collecting parts and scrap metal in order to create a complete car. The Parts and scrap are worth points and the player with the most points at the end of the game wins. The player can pick up specific cards to steal parts and scrap metal from other players. Its a game of rusty beat-up cars and some frustrating stealing of parts.

This game takes place in the Midwest United States, where the arid climate is ideal to have rusted vehicles scrapped due to low humidity. It is a more rural culture, as it takes place in the small town/industrial setting. The setting itself is a classical car Junkyard that specializes in the rebuilding of certain old cars for resale. It takes place in the modern time period where classic cars are coveted and worth more.


The art style is friendly and inviting, with bright colors and a slightly cartoonish appearance to appeal to children as well as adults. It will include a sillouette style of shading to create readable but also slightly whimsical designs. The designs themselves will be slightly cartoonish, this pertains more towards the boardgame in order to render it more readable. The shapes are simple but convey what they are and they feature a look similar to cell shading. Below are examples of the art style:




`The colors will be bright and vibrant. The desired audience is 8 and up and the use of bright, popping colors will make it visually interesting for the players both young and older. The color choices are chosen so that those with red-green color blindness will not have issues with the visuals of the game.

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